Unearth is a dice placement game for 2-4 players from the makers of the game, Boss Monster. I created all of the isometric illustrations for the game, including cards, tokens and the box art.
From the game: Long ago, your ancestors built great cities across the world. Now your tribe of Delvers must explore forests, deserts, islands, caverns, and mountains to find these lost cities. Claim the ruins, build places of power, and restore the glory of a bygone age.
Find out more at www.brotherwisegames.com
A series of illustrations inspired primarily by the tower houses and castles in Ireland, UK, and elsewhere in Europe.
A series of illustrations of cryptids and monsters caught relaxing after a hard day of dodging TV crews and tourists.
A series of postcards based science fiction films for Gallery 1988. The films represented in order from top to bottom: "2001: A Space Odyssey"; "Alien"; "Event Horizon"
Two coasters I painted for the Salut! show at Gallery Nucleus Portland. Gouache.
This piece was done for the Tiny Homes exhibit at Light Grey Art Lab. It is titled "Point of Interest" I find ruins and abandoned structures fascinating. It's exciting to see how nature reclaims these forgotten structures. They hold a wonder and mystery about them, you never know what may be hidden inside. Also, video games! Digital.
This series of landscapes are inspired by a trip to Iceland for an artist residency program with Light Grey Art Lab. Digital.
An isometric robot madly installing air conditioning vents all over the city. This was done for a robot-themed show at Light Grey Art Lab. Digital.
This is a personal series of fantasy and sci-fi themed castles, inspired by many of the old castles I've seen in the mountains of Europe. Digital.
In the 1300s, Dante described only nine circles of hell in the underworld. Since then? No new updates. Thankfully, Go to Hells picks up where Dante left off, providing readers with a much-needed expanded edition of the Inferno. Included in this volume-in-verse are helpful descriptions and illustrations of the contemporary hell circles that have cropped up since Dante's times. The guiding maxim of Go to Hells? We all know that the devil is in the details. So when you tell someone to go to hell, you should be as specific as possible. Covering everything from Movie Talkers and Loud Typers to Reply All-ers and those guilty of chronic PDA, Go to Hells provides all the details the savvy crank needs to keep pace with the new and ever-more-irksome irritations of the modern world.
This is a re-imagining of the game Mass Effect as an old school isometric RPG for a show at Light Grey Art Lab. Digital.
This is a series of postcards inspired by 'Lord of the Rings' done for a show at Gallery 1988. These envision what the people of middle earth might have done for vacations of the fate of the One Ring had been a bit different. Digital.
This is an illustration for the page of cups tarot card for a tarot deck put together by Light Grey Art Lab. Digital.
This is a card I illustrated for a game called 'The Battle of Vyk T'ornahl' created by Light Grey Art Lab. Digial.
This series was done for Gallery 1988 based on the film 'Monty Python and the Holy Grail'. These can be found in the book 'Crazy 4 Cult 2'. Acrylic.
A series of illustrations for the Bad Robot show at Gallery 1988, based on the television show 'LOST'. Acrylic.
This is a series of portraits of character from the television show 'Twin Peaks' done for a show at Gallery 1988. Acrylic.
A series of paintings done to commemorate The Venture Bros for the Adult Swim show at Gallery 1988. Acrlic.
An illustration of Bret and Jemaine from Flight of the Conchords. Digital
Gordon Freeman, the main protagonist of the Half Life video game series, enjoying a well earned sandwich after all that world saving. Acrylic.
This painting was made for the Press Paws charity show at Gallery Nucleus to help rescue animals find good homes via What Up Dog! LA. Acrylic.